A.P Heat

Top Carding Three Card Poker

A few months back I was delivering a game protection seminar at a casino that was locked down tight. They had no obvious issues, so I was struggling to find something meaningful to present to them. As I examined their Three Card Poker (3CP), I observed it was dealt from an iDeal shuffler. The cards were made by one of the top companies (Angel), hence no edge sorting.

Top Carding Caribbean Stud

Caribbean Stud (CS) is not a common game in U.S. casinos, but worldwide it continues to have a strong presence. CS has a well-known vulnerability to player collusion, where a full table of seven players can get a practical edge of about 1.4% over the house.

Three Card Poker Hole-Card Play: Update #1

Hole-carding 3CP was one of the first advanced plays I was involved with. Back in 2002, when I saw a dealer flash her hole-card in 3CP at my local casino, I was excited and quickly computed optimal strategy and the edge. I thought this was a one-off, that I would not see 3CP hole-cards anywhere else.

Card Counting the Lucky Lucky Blackjack Side Bet

The “Lucky Lucky” (LL) blackjack side bet has payouts based on the player’s two cards and the dealer’s up-card. After the player makes the LL bet, the values of the player’s two cards and dealer’s up card are summed. Hands that total 19, 20 or 21 are winners, with bonuses for suited hands and for the hands 6-7-8 and 7-7-7. All other hands lose. As usual for blackjack, an Ace counts as 1 or 11.

Card Counting the Bust It Blackjack Side Bet

In the past few years there has been a proliferation of blackjack side bets based on the theme of the dealer busting.  Among these side bets are “Bet the Bust,” “Bust Bonus,” “Bust It,” “Buster Blackjack,” and “Dealer Bust 21.” The market probably has room for one of these to be moderately successful: the winner of that battle is still to be determined.

Three Card Poker and the Ace Shuffler Hole-Carding Bias

Back in 1997, during one of my early outings as a blackjack card counter, I saw my first automatic shuffling machine. This one had metal arms that attempted to duplicate the physical act of shuffling like a human might do. As you may expect, the thing was awful at its job. Clumps of cards fell through the process virtually untouched. It was clumsy, sloppy and noisy.